Agile + UX: six strategies for more agile user experience
Six ways to be more agile and better integrate user experience and information architecture into agile development teams.
Six ways to be more agile and better integrate user experience and information architecture into agile development teams.
Starting in a new position, it's important to understand the cultural ins and outs, biases and beliefs of your new organization.
In an agile process with a rolling series of sprints, UX requires two, parallel work streams, clear expectations, and constant status reports.
David Armano of Crtical Mass catches Business Week's Bruce Nussbaum for a great interview about design and innovation.
Just launched a new design. I'm proud. Not because it's the greatest design ever, but because it really matches who I am with what I need.
A common language for interaction design would improve the clarity and speed at which we communicate design.
Agile's focus on small iteration needs a team that can build the now, remember the future, and recognize the gap between the two.
Dumb, aggregate metrics like unique visitors and total page visits give no real insight into your site's success. You need behavior-based metrics.
An Only statement keeps your team focused on a project's main goal and audience as well as what makes your project special.
Random thoughts about Twitter as an ad hoc social platform, intimacy, the relative nature of phatic communication, and forgetting.
Shouldn't everyone notice your wonderful design? The better question is shouldn't your design leave everyone better off?
Holger Struppek writes a fantastic case study on the new interface design for Wells Fargo ATMs for 'Physical Interface'.
Come hear Christian Crumlish and I share what we’ve learned, what works, and what we will never ever do again at Comcast and Yahoo!
Jason Pearce has put together a Lazy Site Map Generator that takes a site architecture in Excel, converts it into a Visio-friendly format, and then creates your sitemap in Visio. I haven’t tried it, but it looks very useful.
I'd like to get some feedback on the "health check", a method for quantifying the quality of a user experience.
Whether you're honing your design thinking or hoping to boost innovation, Victor's survey collects a list of books you need.
Peter Jones explores how, as designers, we have a responsibility to detect and assess the potential for large-scale failure.
Sunday April 13th, I'm moderating a Practical Prototyping panel featuring Chris Conley, Anders Ramsey, Todd Zaki Warfel, and Jed Wood.
If your team knows what your strategy is, then they know where you're going, and your less likely to end up somewhere else.