Improving qualitative metrics: adding comparisons
Clarify the "compared to what", and all of a sudden your whole team is now answering the same question.
Clarify the "compared to what", and all of a sudden your whole team is now answering the same question.
Clarifying the purpose for a rating can dramatically change the quality of the decisions you base on that rating.
Add clear, specific purpose to your rating scale help and your ratings actually mean something. Specify: why are you measuring this?
The obvious answer to a problem is not necessarily the correct answer. Research not only saves money, but can reap huge, systemic rewards.
Dan Brown and Nathan Curtis announce a UX deliverables workshop in Washington, DC in August.
A look at how to put an Only statement together, as well as how it works using the I.A. Institute as an example.
And now for something completely different...
An Only statement keeps your team focused on a project's main goal and audience as well as what makes your project special.
Holger Struppek writes a fantastic case study on the new interface design for Wells Fargo ATMs for 'Physical Interface'.
A Frontline report on "Growing up online" and Wurman's 19.20.21 project highlight the huge changes we'll face in the future.
David Armano of Crtical Mass catches Business Week's Bruce Nussbaum for a great interview about design and innovation.
A common language for interaction design would improve the clarity and speed at which we communicate design.
Six ways to be more agile and better integrate user experience and information architecture into agile development teams.
I'm wondering how important is secrecy to the people who operate at our cultural borders. Does it really matter?
Random thoughts about Twitter as an ad hoc social platform, intimacy, the relative nature of phatic communication, and forgetting.
I'd like to get some feedback on the "health check", a method for quantifying the quality of a user experience.
Sunday April 13th, I'm moderating a Practical Prototyping panel featuring Chris Conley, Anders Ramsey, Todd Zaki Warfel, and Jed Wood.
Agile's focus on small iteration needs a team that can build the now, remember the future, and recognize the gap between the two.
In an agile process with a rolling series of sprints, UX requires two, parallel work streams, clear expectations, and constant status reports.
Starting in a new position, it's important to understand the cultural ins and outs, biases and beliefs of your new organization.