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    <title>Thinking and Making: Comments by Preston McCauley</title>
    <link>http://www.thinkingandmaking.com/person/18833</link>
    <pubDate>Fri, 18 Jul 2008 21:00:52 GMT</pubDate>
    <description>Comments by Preston McCauley</description>
    <item>
      <description>&lt;p&gt;THere are a few commentes I wanted to make that stirred some thoughts up in my head. Quick background: I&amp;#8217;ve been doing UI design for almost 10 years now here are many things I have experienced.&lt;/p&gt;

	&lt;p&gt;1. What frequently happens when increasing a team&amp;#8217;s literacy in a corporate environment is it&amp;#8217;s extremely hard to do.&lt;/p&gt;

	&lt;p&gt;A smaller company or start-up this is practical and possible. In a larger enviornment I have found this next to impossible. People become extremely territorial. You have to be extremely patient to change the culture.&lt;/p&gt;

	&lt;p&gt;2. Trying to stay ahead of the sprint / development cycle from a UI perspective is a lot of hard work. This is especially true when non-technical and non-UI people can&amp;#8217;t visualize a lower fidelity design &amp;#8211; such as a paper prototype. I&amp;#8217;ve resorted to hybrid proto-typing methods with interactive &lt;span class="caps"&gt;PDF&lt;/span&gt;&amp;#8217;s and notations and physical demonstrations of these.&lt;/p&gt;

	&lt;p&gt;3. In several companies I have noticed teams of UI designers and a lead UI person to coordinate the overall design vision.&lt;/p&gt;

	&lt;p&gt;It becomes really hard to do this if you are the Only UI designer. Every design decision becomes increasingly complex and sometimes justifying your designed experience becomes a daily occurence.&lt;/p&gt;

	&lt;p&gt;4. Your developers not just the Product owners and UI designers must share the same vision. This is easy to say hard to do.&lt;/p&gt;</description>
      <link>http://www.thinkingandmaking.com/view/agile-user#content_26043</link>
      <guid>http://www.thinkingandmaking.com/view/agile-user#content_26043</guid>
      <pubDate>Fri, 18 Jul 2008 21:00:52 GMT</pubDate>
      <author>Preston McCauley</author>
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