<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Comments on Agile + UX = idealized vs. current state</title>
    <link>http://www.thinkingandmaking.com/view/agile-ux-idealized</link>
    <pubDate>Wed, 16 Apr 2008 01:58:49 GMT</pubDate>
    <description>Agile's focus on small iteration needs a team that can build the now, remember the future, and recognize the gap between the two.</description>
    <item>
      <description>&lt;p&gt;Liked the &amp;#8220;slow software&amp;#8221; article. We&amp;#8217;ve definitely started to go down this path somewhat, so I think there would be some traction with the team on this. This can be seen by trying to write our user stories to be end-user-centric (rather than ones that begin &amp;#8220;as a product manager, I want&amp;#8221;) plus I think our iterations are starting to look like &amp;#8220;one big, deep, new feature plus a bunch of minor cleanup tasks.&amp;#8221;&lt;/p&gt;

	&lt;p&gt;Re: backlog. I think the IA bucket was what I was trying to describe in my previous comment (I just forgot what we called it). We do already have the &amp;#8220;engineering bucket&amp;#8221; that gets filled by things off the &amp;#8220;tech backlog.&amp;#8221; Incidentally, the tech backlog is maintained by the engineers, so perhaps IA could maintain the UX backlog, and pick off a couple of things to suggest for each sprint a la the engineers and the tech backlog.&lt;/p&gt;

	&lt;p&gt;As far as the backlog being a ghetto, I think you&amp;#8217;re right, but I also think this is a factor of having a very full roadmap of ideas and a fixed capacity for turning those into production code. Also, I think the gaps you&amp;#8217;re talking about may not be all that bad&amp;#8212;we may end up revamping or removing a feature before we get around to getting it all the way to perfect. To me, this is one of the benefits of timeboxing a sprint&amp;#8212;it forces you to make the tradeoffs between have 80% now or wait for 100% later. And the choice isn&amp;#8217;t always 80% now&amp;#8212;just yesterday we had the product team push a story to the next sprint rather than implement a degraded version of it.&lt;/p&gt;</description>
      <link>http://www.thinkingandmaking.com/view/agile-ux-idealized#content_18655</link>
      <guid>http://www.thinkingandmaking.com/view/agile-ux-idealized#content_18655</guid>
      <pubDate>Wed, 16 Apr 2008 01:58:49 GMT</pubDate>
      <author>Jon Moore</author>
    </item>
    <item>
      <description>&lt;p&gt;Hey Jon!&lt;/p&gt;

	&lt;p&gt;I found this great article from Jeff Patton on what he calls the &amp;#8220;slow software movement&amp;#8217;:
* &lt;a href="http://agileproductdesign.com/blog/slow_software.html" rel="nofollow"&gt;http://agileproductdesign.com/blog/slow_software.html&lt;/a&gt;&lt;/p&gt;

	&lt;p&gt;I think your focus on feature scope vs. code quality is really interesting. I prefer to prioritize experience or product quality. I&amp;#8217;m more interested in the gestalt of the engineering + the features + the experience.&lt;/p&gt;

	&lt;p&gt;I feel like a lot of time, the project focuses on engineering or features, which makes sense, since they&amp;#8217;re more concrete.&lt;/p&gt;

	&lt;p&gt;Frankly, the backlog is a ghetto. Things go in and rarely make it back out. There&amp;#8217;s a lot of political pressure and shifting priorities that cause this to happen, so it&amp;#8217;s not the backlogs fault, but that definitely means the backlog, by itself, isn&amp;#8217;t a good answer.&lt;/p&gt;

	&lt;p&gt;We used to have the &amp;#8220;IA bucket&amp;#8221;. That seemed to work well. Maybe re-instituting the bucket would be a good thing? We used to use it for bug fixes, features, and design scrubs: all the &amp;#8220;experience&amp;#8221; things. And maybe there should also be an &amp;#8220;engineering bucket&amp;#8221;?&lt;/p&gt;

	&lt;p&gt;Definitely, we should write a ticket as soon as the gap appears. That&amp;#8217;s an awesome idea.&lt;/p&gt;</description>
      <link>http://www.thinkingandmaking.com/view/agile-ux-idealized#content_18625</link>
      <guid>http://www.thinkingandmaking.com/view/agile-ux-idealized#content_18625</guid>
      <pubDate>Tue, 15 Apr 2008 17:01:53 GMT</pubDate>
      <author>Austin Govella</author>
    </item>
    <item>
      <description>&lt;p&gt;Hey, Austin. Very interesting; there are definitely analogs on the engineering side, where we make some compromises to get a feature out the door. Most of the time we try to shrink feature scope rather than sacrifice code quality, which contributes to the gap you mention. Sometimes, though, we jam a feature in, even if it&amp;#8217;s not *exactly* the right way, and then we&amp;#8217;ve created an &amp;#8220;engineering gap&amp;#8221; for ourselves.&lt;/p&gt;

	&lt;p&gt;We actually track this by maintaining a &amp;#8220;tech backlog&amp;#8221; and we try to tackle a couple of these things each sprint; perhaps there could be an IA backlog of gaps. If product is into it, perhaps a small amount of each sprint could go into reducing the IA gaps, just like a small amount goes against tech backlog. At the very least, the gap could get documented as a new user story, with the idealized vision virtually stapled to it, so that it doesn&amp;#8217;t get forgotten. Probably ought to be part of the sprint review, although if we&amp;#8217;re doing the collaboration right, we ought to be able to write that story as soon as we realize we can&amp;#8217;t get the whole way there.&lt;/p&gt;</description>
      <link>http://www.thinkingandmaking.com/view/agile-ux-idealized#content_18439</link>
      <guid>http://www.thinkingandmaking.com/view/agile-ux-idealized#content_18439</guid>
      <pubDate>Sat, 12 Apr 2008 05:24:51 GMT</pubDate>
      <author>Jon Moore</author>
    </item>
    <item>
      <description>&lt;p&gt;Brilliant, Austin! I couldn&amp;#8217;t have articulated the scenarios and observations any better. Our team&amp;#8217;s really are similar in this respect and there&amp;#8217;s much we can learn from each other!&lt;/p&gt;</description>
      <link>http://www.thinkingandmaking.com/view/agile-ux-idealized#content_18250</link>
      <guid>http://www.thinkingandmaking.com/view/agile-ux-idealized#content_18250</guid>
      <pubDate>Tue, 08 Apr 2008 19:23:29 GMT</pubDate>
      <author>Crystal Kubitsky</author>
    </item>
  </channel>
</rss>
